"Iwata Asks" Interview with the Xenoblade Chronicles X crew

Asking the Xenoblade Chronicles X team

In the latest Iwata Asks, a web series of interviews by Nintendo CEO, Satoru Iwata, we get an interview with the team behind the Wii U’s upcoming title, Xenoblade Chronicles X.
We get details on priorities when starting development, storytelling, connection with the characters, amount of content, and much more!

Tetsuya Takahashi, general director of
Xenoblade Chronicles X
As always, the interview starts by introducing the interviewees, who present themselves one by one. They then talk about how one of the game’s priorities was the feel of the game, the immersion, Tetsuya Takashi, the general director of the game, even says he believes the setting to be important in RPGs.
They explain that in the previous title of the series, they couldn’t make a completely open world due to the Wii limitations, but now they were able to make the open world they wanted with the Wii U.
Koh Kojima, Monolith Soft director for
Xenoblade Chronicles X
Koh Kojima, director from Monolith Soft for this game, tells how difficult it is to make an open world where players can free roam, because you can’t make a linear layout where you take players where you want, you have to make each area interesting and rewarding so each one counts. It’s then described as a heaven for players, a hell for creators.
During the interview, we also get insight into the storytelling, the Skell mech suits, thoughts, amount of content, conection between areas and characters, and more.
If you want to know more about the development of Xenoblade Chronicles X, you can read the whole interview here: Iwata Asks – Xenoblade Chronicles X

Nintendo Treehouse plays Xenoblade Chronicles X

Nintendo Treehouse Live Friday 24th Xenoblade Chronicles X Direct.

Nintendo Treehouse played yesterday, Friday 24th, Xenoblade Chronicles X.  Showing off what was previously announced in the Nintendo Direct of the same day.
Xenoblade Chronicles X is a Wii U game currently under localization process for all regions outside of Japan, and is looking up to become one of the biggest and brightest games available on the system.
The video is over an hour long and shows off very nicely how the game plays and just how big the world map is. The video also demonstrates combat gameplay and exploration, as well as weapon customization and the game HUD, with in-game menus and the touchscreen display.
If you have an hour to spare and are interested in the game, you might be interested in watching the Nintendo Treehouse gameplay:
Are you interested in this game? Has the recent information on the game influenced your interest? Let us know in the comment section bellow.

Xenoblade Chronicles X Direct

What we learned from the Xenoblade Chronicles X Direct.

From the world map, to side-quests, to the story line, to the controls, and more.
Humanity has managed to survive an Alien attack by leaving their home planet and starting a new society in a new planet, Mira, in a city called New Los Angeles.

There’s 5 continents in this world, each very different from one another, Primordia, where the player starts its journey and humanity has started to create a new society, Noctilum, a wilderness filled with vegetation and water, Oblivia, a giant dessert with an oasis, Sylvalum, a deep tundra, and Cauldros, a post-apocalyptic volcanic area with ancient architecture from an unknown culture.
A character on a Skell gazing upon New Los Angles.
The Wii U gamepad’s touchscreen will be used for exploring and tapping on the map, exploration, quest log and other features that will prove useful to keep track of all the content this game has to offer.

The creatures in this game vary in shape and size, also varying in how easy it is to approach it, and if they’ll be peaceful or attack you head on.
There’s two items which will aid you exploring new areas, the first is the Nav Ball, which is a light ball that will show you the path you must take to go forth in the story. The other item is the Hopper Cam, which basically works as the live google maps within the game.
Skells are the mech suits in the game which allow you to explore the world easily weather it is by air or land, and also give you an advantage in combat.
For more details and to take a look at the graphics of the game, you can watch the Xenoblade Chronicles X Video Showcase here:

Did the Direct build up the hype you where expecting for? Let us know in the comment section.

Xenoblade Chronicles X Direct confirmed for April 24th

Directly to You.

The North American Direct will take place this Friday, at 11 a.m. PT and 1 p.m. CT. Nintendo has also announced that it will be followed by a Live Treehouse event, as most American Directs lately.
We expect to learn more about the story, gameplay, release date, and other things already available for Japanese audiences, like the story trailer. You can see the official announcement (and possibly the live stream, once it comes out) right here: Xenoblade Chronicles X Nintendo Direct
What do you expect from this Direct? Let us know in the comment section.

Xenoblade Chronicles X Story Trailer Released

Survival of the fittest

Previously, all we knew about the story was that Earth had been destroyed and that the survivors were settling on a new planet, but now we have a better idea on what made humans leave the Earth, or should we say who?

We couldn’t gather the name of the invaders in question by watching the trailer, but we do know that they’ve followed humans to this new planet, and that they want to erase humanity from existence by destroying this new blossoming civilization.
The trailer also leads us to believe that the playable character won’t be the main character in the story, at least not the point where the trailer takes place. If you’re not fluent in Japanese, youtube user iYakku has released a version of the video with english subtitles.
You can watch the original Japanese trailer bellow:

Xenoblade Chronicles 3D Music Videos Out on the Official Website.

We’re Really Feeling It.

The music videos available on the site include the Main Theme of the game, Gaur PlainsMechanical RythmEngage Enemy, and You Will Know Our Names. All fan-favorite themes that will surely please your ears.

Many Xenoblade Chronicles’ fans have expressed their love for the series’ music.

Some of those songs were made available with the release of  the Super Smash Bros. Special Offer CD on Club Nintendo for buyers of both versions of the game, but now Nintendo has decided to release a set of 5 videos on the official webpage.

The 5 music videos in question are available at Xenoblade Chronicles 3D – Media.

Have you been waiting to see a release of Xeboblade’s music like this? Let us know what you think in the comment section.

Nintendo Releases New Xenoblade Chronicles X Video.

6-Minute trailer showcases pre-rendered cutscenes, size of the world map, combat gameplay, character customization, online play and more.

The video, published by Nintendo of Japan today, gives us yet another piece of information and just an idea of how big the upcoming RPG title really is.
We see on the map some valleys, a futuristic city, a beach, and some combat functions and overall we get a pretty hefty idea of how the game will play both locally and online. The video itself is available bellow:

Note: the video is from the official Nintendo of Japan Youtube account, therefore, the video is in Japanese, if you don’t speak this language you can still get an idea by reading some texts in English and watching the footage. 

Source: Nintendo of Japan’s YouTube Channel.

Video: TVG Talk – Nintendo Direct April 1st

On this TVG Talk, the TVGamers discuss the content seen on the Nintendo Direct on April 1st. If you didn’t catch it on Youtube when it was released a couple days ago, you can watch it here now.


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Let us know in the comment section bellow your own thoughts on the Direct.

TVG Talk – the Wii U in 2015

The Legend of Zelda, Splatoon, Mario Party 10, Yoshi’s Woolly World, StarFox, Mario Maker, Xenoblade Chronicles X.

Nintendo gave us a fantastic 2014 for the Wii U, and is looking like 2015 is going to be great too! But what exactly can we expect to see?
Splatoon
Splatoon is Nintendo’s latest IP, and it’s looking up to be a very unique Third-Person Shooter with platforming elements and customization. We’re particularly excited to see what it has to offer since it’s taking the summer spot that Mario Kart 8 took last year.

Yoshi’s Woolly World

Yoshi’s Woolly World is the first Yoshi title on a Nintendo home console since Yoshi’s Story back on the Nintendo 64, and it seems like it’s its first true sequel, the yarn textures on the game look gorgeous, and the 2-player co-op will probably bring the game to a high replay value.
The game was originally going to come out last year, but due to some delays it has been pushed to 2015, which is nice considering we won’t be getting many Nintendo 2D platformers this year.




Mario Maker

Have you ever wanted to create your own Super Mario Bros. level? Well, Mario Maker is exactly that! It allows you to create levels from the most iconic 2D platformer Super Mario games, which revealed so far are Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros U; which are arguably the most iconic in the whole series.
We aren’t so sure about the format of this game though, if it doesn’t get more options, or some sort of story mode or a set list of levels created by the developers, it’s probably going to be an eShop-only title or a budget release like Captain Toad: Treasure Tracker when it came out last year.
Xenoblade Chronicles X
Xenoblade Chronicles is arguably one of the best RPG’s for the Wii, and is no surprise that the reveal of a sequel on the Wii U has fans already hyped for it.
Weather we’ll be seeing again characters like Shulk is yet to be confirmed, but the gameplay seems familiar enough to make us feel safe, and the visuals stunning, and the story interesting enough to keep us excited.

Star Fox
Star Fox is easily one of the most recognizable franchises by Nintendo, and yet, is one that has had very few releases, and of those releases, some are very experimental like Star Fox Adventures, and it has so little releases, that the last true Star Fox game on a Nintendo home console came out back on the GameCube in 2005.
Another odd thing about it is that we know very little of it, in fact, there is no screen shots, not even a logo or teaser to go on from, that’s why we picked promo art from Star Fox 64 3D, all we know is that it’ll take advantage of the Wii U Gamepad’s features like the Touchscreen and the Gyro-sensor.
The Legend of Zelda
Even though we got an HD remake and a spin-off, the upcoming Zelda title marks the first true Zelda on the Wii U. and boy it’s shaping out to be a spectacular game!
Beautiful landscapes, exploration, huge open world, dungeons, and it takes advantage of the Wii U Gamepad in ways similar to the WindWaker HD.